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Game Background

Chronicle: Balance of Power is a high-stakes, real-time Grand Strategy game set in an alternate version of 2019. In this world, parallel to our own, society sits on a knife's edge. Three superpowers: the United States of America, the Union of Soviet Socialist Republics, and the Divine Technocracy of Japan vie for control of the world.

My Role

I was introduced to the team after the brand and visual language were developed by my good friend Andy Vasquez. Andy And I are currently designing the UI/UX and most of the visual content as a team. 

UX/UI design

Video Editor

3D Artist (using Blender)

Motion Artist

Graphic creation

Game Trailer

This trailer was cut to audio created by Kieran Straw the Audio Designer. It features concept art that was created by the concept artist: Harold Palad. Gameplay mock ups were created in AfterEffects.

 

UX/UI development

Lean UX

Think

Make

Test

Using Figma we worked with the developers to create site maps, and insperation boards in order to understand the game designers end goal. We chose to use this design process due tot he speed of the project.

Think

Information Architecture

Here are two examples of using a diagram to organize how and when information is displayed during certain actions.

This is the initial information architecture for the cabinet view along with some ideations developed witht the client.

Site maps.png

Wireframe

Using wireframes we did our first round of user testing

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Make

Prototypes

Concepts developed for programers to implement in the game. Microanimations were modeled in after effects to give programers a clear idea of what the final result should be. This is version 1.

Country you're playing as

Event Notifications

Event Pop Up

Building Information

Country Econimics

Map Modes

Game Actions

Country stats

Country selected

Chat

Building Information

Testing

Project was not funded and no longer continued

 

3D Models

Using references from the most advanced design currently used my militaries around the world today each model is constructed in order to fit the style of the game. The aesthetic criteria are shown below.

Cyberpunk

Futuristic

Geometric

Submarie